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Catch Me If You Can

A classic running game for larger groups.

One player is the catcher, standing on one side of the room. All other players stand on the opposite side.

The catcher calls: 'Who wants to cross?' The others respond: 'We do!' Everyone then tries to run to the other side without being tagged. Tagged players become additional catchers.

Each round, the number of catchers grows. The last player standing wins. This is a high-energy warm-up that gets everyone's heart racing.

Last edited by improwiki, 09.04.2026 13:05 · Version History ·