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Machine

The audience suggests a crazy machine that does not exist. Players build it one by one — each becoming a moving part with a repeated sound and gesture.

Parts connect to existing parts, creating an increasingly complex contraption. The facilitator can speed up, slow down, or break the machine.

This trains group coordination, rhythm, and physical creativity.

Last edited by improwiki, 09.04.2026 14:08 · Version History ·