The audience suggests a crazy machine that does not exist. Players build it one by one — each becoming a moving part with a repeated sound and gesture.
Parts connect to existing parts, creating an increasingly complex contraption. The facilitator can speed up, slow down, or break the machine.
This trains group coordination, rhythm, and physical creativity.
Last edited by improwiki,
09.04.2026 14:08
· Version History
·
License Information
The text is available under the CC BY-SA 3.0 DE license; information about the license status of embedded media files (such as images or videos) can usually be retrieved by clicking on them. The content may be subject to additional terms.
By using this website, you agree to the Terms of Use and the Privacy Policy.