Players form pairs and exchange names — each takes the other's name. One person is left without a partner and keeps their own name.
This single player calls a name. The person who now has that name must quickly come to them. Meanwhile, their former partner (who is now 'nameless') must call someone else. The chain continues.
This trains quick reactions and name memory.
Last edited by improwiki,
09.04.2026 14:12
· Version History
·
License Information
The text is available under the CC BY-SA 3.0 DE license; information about the license status of embedded media files (such as images or videos) can usually be retrieved by clicking on them. The content may be subject to additional terms.
By using this website, you agree to the Terms of Use and the Privacy Policy.