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Setting Up a Room

The first player enters through an imaginary door and begins using a pantomimed object — perhaps a coffee machine. The next player enters, acknowledges the existing object, and adds another (a chair, a window).

Gradually the room fills with invisible objects that all players must remember and consistently use. This trains spatial memory and pantomime.

Last edited by improwiki, 09.04.2026 14:12 · Version History ·