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Association

Association Circle

exercise

All players form a circle. One says a word to their neighbor. That neighbor associates a new word and passes it on, and so on around the ...

4–20 calm Beginner

Association Walk

exercise

Everyone walks through the room. One player suddenly stops with a loud stomp and points at someone. Everyone freezes. The stomper says a...

4–20 lively Beginner

Category Die

game

This is useful as a warm-up and it is also useful in performance even. The exercise forces you to be spontaneous and it also helps you ...

4–15 lively Beginner

Category Snap

game

Video example Improv Warm-Ups: Category Snap

4–15 lively Beginner

Dissociation

game

The player "associates" words one after the other that have "nothing" to do with each other. If a suitable word is associated or if the p...

4–15 calm Beginner

Dissociation

exercise

Players stand in a circle. Each must respond to the previous word with something that has nothing to do with it. If a logical association...

4–15 calm Beginner

Jeopardy

exercise

Like the TV show: one player gives an answer first, and the other must come up with the matching question. Player A: 'Forty-two.' Player...

2–10 calm Beginner Intermediate

Noun-Adjective Association

exercise

Two groups form facing lines. The first person says a noun and goes to the back of the opposite line. The person across associates an adj...

2–10 calm Beginner

Pair Association

exercise

Four or more players form a circle. Two step into the center. The circle counts down: 'Three, two, one!' Both center players simultaneous...

4–15 lively Beginner

Seven Things

game

Seven Things is a warm up in which players ask each other to name seven things that fall into a made up category. Anybody may start by ca...

4–15 lively Beginner

Thunderdome

exercise

Players form a circle. Two stand in the center facing each other. Someone from the circle gives a category (e.g. vegetables). The circle ...

4–15 lively Beginner

Verbal Hunt

exercise

The facilitator fires rapid questions that players must answer using the association principle — as fast as possible. The questions shou...

2–10 lively Beginner