The Alphabet Game (also known as the ABC Game) is a classic improv game where two players perform a scene with one strict constraint: each line of dialogue must begin with the next letter of the alphabet. Players cycle from any starting letter through Z, optionally reversing back through the alphabet for an extended round.
It's a fast warm-up favourite at workshops and a reliable short-form game in improv shows. The constraint forces players to drop their internal censor and commit to whatever line a difficult letter (J, Q, X) demands.
How to Play the Alphabet Game (Rules)
Alphabet Game rules in 5 steps
- Pick a starting letter. Ask the audience for any letter, or default to A.
- Two players start a scene. Player 1's first line must begin with the chosen letter.
- Each next line starts with the next letter. Players alternate (Player 1, Player 2, Player 1...), advancing one letter per line.
- Loop around Z. After Z, continue with A. Keep going until you reach your starting letter again.
- Optional: reverse the alphabet. Once you've completed the forward round, go backwards from your starting letter back to itself.
Example with the letter Q
If the audience gives the letter "Q," the first line of the game begins with Q ("Quickly, Ted! Bring me the crystals!"). The second player follows with R ("Right away, Larry."). Player 1 continues with S, and so on. Loop around to A after Z. After going all the way through the alphabet back to Q, begin going backwards through the alphabet: follow Q with P, O, N, etc. Continue until you've landed on Q for the third and final time.
Scoring (optional)
Offer the team ten points if they can get through the game without any mistakes. Subtract one point for every error.
Strategy and Pro Tips
- Always get your next letter ready early. Don't wait until your turn to start thinking.
- If you stall, act it out. Continue acting physically while you work your way to the next letter. Don't simply freeze.
- Watch out for J and Q. These letters trip up skilled players and let beginners catch up. That's part of what keeps the game enjoyable across skill levels.
- Make the starting letter matter. Audience-suggested letters change the flavour: Q forces immediate commitment, M gives a softer ramp-up.
Variations
More players
Having more than two players quickly becomes confusing. But an extra player standing offstage, ready to step in for a single line if someone freezes, can be a graceful safety net. The extra player understands they are there strictly to assist, not to overtake the scene.
Player switch mid-game
After the full forward alphabet, two fresh players can take over for the backwards round. Make this transition a seamless part of the scene. Justify the entrance of two new characters while giving a reason for the previous two to leave.
Alphabet Game for kids
This game works wonderfully with children who already know the alphabet. It doubles as both improv practice and an alphabet-learning exercise. Children should already know the alphabet, otherwise it could be a bit difficult.