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Opposites

Dramaturgy

Opposing characters are part of the dramaturgical toolkit of improv theater. Opposites make it easier to generate "friction" and to develop conflicts. They also fundamentally make a scene more varied and therefore more interesting.

Opportunities for opposites within a scene include:

  • Status - high/low,
  • Tempo - one person moves fast, the other slowly,
  • Character - bad/good, selfish/altruistic, frantic/phlegmatic
  • inner attitude - "I truly love my job as a salesperson"/"I am a grumpy customer", "I am the technically worst shoe salesman in the world"/"I am the shoe expert"
  • Voice - loud/quiet, fast/slow.
  • Emotions - sad/happy, fearful/reckless, love/indifference (hate)
  • Gender
  • Protagonist - Antagonist

Different, though not necessarily opposite, can be:
- Characters - example: it does not serve a horror scene if all players act as aliens, vampires or villains on stage, or in science fiction if everyone is a robot, and so on.
- Language - dialect/standard speech

Program design

Beyond the scene, opposites can and should also shape the programmatic design of a show. The games and scenes within a long form should be contrasting or at least varied. Example: an action scene followed by a quiet, reflective scene; a talking game followed by a singing game. This contrast keeps the audience engaged and the rhythm of the evening alive, preventing emotional or stylistic monotony from settling in.

Last edited by improwiki, 19.05.2026 13:38 · Version History · ·

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