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Games

Puppets

Summary

Puppets is an improv format in which two players act out a scene while their entire motor activity (arms, legs, head) is controlled by two puppeteers — usually volunteers from the audience. The actors are only allowed to move their eyes and mouths on their own; every externally driven gesture has to be folded organically into the role ("movement first, meaning later"). Movement impulses are given directly on the body — a gentle press in the back of the knee, for example, triggers a step — and any jerky motion is off-limits. The format forces radical slowdown and extreme attentiveness; the comedy comes from the contrast between deep acting and clumsy remote control.

In detail

Roles and setup

  • The puppets: They stay physically loose and relaxed. They give up control and wait patiently for physical impulses, instead of anticipating moves.
  • The puppeteers: They work behind or beside the actors and steer head, limbs and torso through direct contact — never grab the clothing.
  • Audience version: When spectators are used as puppeteers, the host should briefly demonstrate the principle (waving, walking, turning the head) up front, to lower inhibitions and ensure safety.

Steering technique

  • Range of motion: Puppeteers have to respect that joints — especially the neck — have natural limits.
  • Locomotion: Agree in advance how walking will work. The usual signal is an impulse against the back of the knee or a gentle push against the lower back, after which the puppet takes a step.
  • Interaction: When a third character enters the stage, the puppeteers can react flexibly and briefly steer the new person too.

Strategies for the actors

  • Active start: Don't begin stiff like soldiers; pick a dynamic pose — sitting or leaning, for example. That gives the scene direction immediately.
  • The art of justification: Every externally driven movement gets folded organically into the role or dialogue.
    • Make sense of it: Why am I pointing at the ceiling right now? Maybe there's a crack up there, or a UFO.
    • Don't comment on everything: Not every twitch needs an explaining word; often an emotional facial expression or a meaningful look at the partner is enough.
  • Provoke impulses: Use the text to provoke movement ("Look at me when I'm talking to you!"), which the puppeteer then carries out.

Pedagogical learning goals

  • Group listening: Pay attention to the verbal partner and the physical impulses from the puppeteer at the same time.
  • Mistake management: Unwanted or "wrong" moves from the audience aren't mistakes — they're offers that drive the story forward.
  • Focus management: The audience's attention usually follows movement. The players use this to weight the storytelling.

Pro tips and variations

  • Safety first: Because there's physical contact, the puppeteers should be chosen carefully. Jerky shoves are absolutely off-limits.
  • Solo-puppeteer variant: To avoid chaos, a single puppeteer — often an experienced improviser — can steer all characters on stage. That gives a cleaner picture and more focused storytelling.
  • Keep the connection: Despite the physical absurdity, the emotional relationship between the characters should stay at the centre. The more honestly the scene is played, the stronger the comedy.

Videos

Puppets – Pineapple Improv
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Puppets – Pineapple Improv

Puppets: Divorce Drama – Shoot From The Hip
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Puppets: Divorce Drama – Shoot From The Hip

Puppets: Axe Throwing – Shoot From The Hip
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Puppets: Axe Throwing – Shoot From The Hip

Puppets: Weird Scuba – Shoot From The Hip
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Puppets: Weird Scuba – Shoot From The Hip

Puppets (Live From Times Square) – Pineapple Improv
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Puppets (Live From Times Square) – Pineapple Improv

Last edited by improwiki, 29.04.2026 15:16 · Version History · ·

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