Setting Up a Room
Version 1 (von improwiki, 09.04.2026 14:12)
The first player enters through an imaginary door and begins using a pantomimed object — perhaps a coffee machine. The next player enters, acknowledges the existing object, and adds another (a chair, a window).
Gradually the room fills with invisible objects that all players must remember and consistently use. This trains spatial memory and pantomime.