All players walk through the room. Each secretly picks one person they find 'sympathetic' and one they 'can't stand.'
On the facilitator's signal, everyone tries to stay as close as possible to their sympathetic person while keeping maximum distance from the other — simultaneously.
The room erupts into constant motion as everyone's conflicting goals create a dynamic, ever-shifting pattern. Nobody can stand still.
Last edited by improwiki,
09.04.2026 13:05
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