They ask for objects the audience has with them. One of the proposed objects will be put on stage and played on, i. e. The following scene has more or less to do with this concrete object of the viewer. The term Bring your thing or Ding Show refers to full-length or halftime formats. This means that several consecutive, unconnected scenes are played, each of which concerns a new spectator object. There are several ways to proceed after the last "Ding scene". You can simply leave the scenes "next to each other" (unencumbered); possible are figurative or content-related follow-up scenes with the "Ding-Scenes", e. g. you can finally let the audience vote on which scene (with which object) was the best one and then continue to play the respective story. Another option is to play several rounds, with one story being eliminated in each round by ballot, similar to the superscene game.
You can put the show in public under the motto "Bring your thing" and ask the audience to bring interesting and unusual objects with you. To avoid interrupting the game for too long, you can collect the items before the start of each game. Each donor of goods is given an envelope, in which the object is placed. The envelopes filled in this way are handed forward by the audience, stored there and before each game an envelope is opened. This keeps the surprise effect for the players. It is also conceivable to make a "sales show" in which the object is advertised. Or you pretend that the object can be everything, but not what it is (external objects). Or you can combine both. A final linking of all handed out items is conceivable with the game Backward Walking, whereby the items are known here, but not the order in which they are placed. Thinkable as an encore, for example.
by Guido Boyke