Before one "performs", most should agree on the "parts" to be "played" and other points too. The relevant program can/should include:

Contents of the list

  • Names of the individual plays and their sequence,
  • The presenter of or the current game (only with the changing of the presenter),
  • Character of the task in question (Relationship, feeling, etc.),
  • to the players involved in the current game,
  • Additional Information (Who does the initial presentation with changing presentation, break, extra play, advice for lighting, music)

As per the experience, one can waive one or more points. So, for example only the beginner groups will define the players involved, because the more experienced players go on stage, when they feel an impulse to do so. Very experienced groups or professionals sometimes waiver an entirely predetermined program schedule, and if need be, join together in that context. ("Y (the) does the initial presentation and after the intermission we do the long form "XX")

What should you be careful of?

With the arrangement of the program the following, one should / can also be aware

  • before the fixing of the game and its sequence, there is a "brainstorming". each of the participationg players spontaneoulsly submits games and will at first compose a random and possibly long list to be afterwards edited and organized.
  • One should pay attention to the variation so that similar games aren't immediately after each other (e.g two games in which there is a lot of speaking)
  • as a game before the break and as a conclusion to the evening (before the encore) a "confident" and / or crowd pleasing game will be chosen (with which the people go into the break or home positively).
  • After each "unsure" game, a confident game and/or crowd pleasing game follows.
  • Begin with an "easy" game in which all can engage (e.g. Freeze Day, Tooaster, Continuous History),so that one "gets into the game" and so the audience gets to know the players
  • If there is a musician in the cast, build in music pieces.
  • Games with average audience participation are only after the break possible, but have to be immeadiately announced before the break (paper game).
  • Don't overload the program with too many games, that is with shortened versions, it makes sense to have 2 halves of 3/4 hours with 4-5 players in each, thus 8-10 players altogether. Eventually one can think about a game as a reserve that can be incorperated into the currant short program A game one can consider that possibly currently disguards.
  • Arrange different charachter guidelines so,for example, do not plan for repeated "relationship" probes.
  • Compared with the prevvious programs: at least some other games should exist at the same time,
  • at least a play with audiencess on the stage (e.g. puppet show).
  • Special features of the date ( e.g. forthcoming holidays, hooters and litttle bells appear with "autobiographical" connections to birthdays - or wedding days.
  • Special visitor (e.g. to expect many children, appearance in front of company colleagues)
  • Special features of entrance types ( e.g. no raised stage = no seated players e.g. expert players)
  • Possibilities are taboos to watch out for.
  • Print out this program and possiblities legibily hang or lay out for players, musicians, lighting technicians .
  • avatar improwiki
last update: 2015-05-14
by Guido Boyke
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