This game requires that some items are already available before the game starts - for example, as part of a "Bring Your Thing"show. But the moderator can also simply ask the audience for items immediately before the game begins. The moderator lets the audience give him/her an old (traditional) profession. In the sequence of scenes that now begins, a player goes on stage, who is the very act of this profession and carries out typical activities. He stays on stage all the time and is played by the others in each scene. These come onto the stage in rapid succession with changing objects, a dialogue with the players takes place and they go off again. Ideally, a story is created, i. e. At least some of the depicted persons and objects are, in the course of the sequence of scenes, parts of a coherent story.
Example: The person to be played is a blacksmith. The first person comes onto the stage with a toilet roll, unrolls it a bit, looks at it as if it is reading something and tells the blacksmith:"The king has decreed that you have to pay the tithe as taxes from now on", then a short dialogue - and so on - leaves. The second person comes on stage with a piggy bank. "Can you forge a few hooves for my Emma,"she says, for example, and walks away. (it follows that this story does not continue) The third person comes on stage with a bottle. She could, for example, announce a time jump and say,"Father, the elixir has run out!" The farrier defines in his reaction that it was a tax exemption elixir. Here too, a short dialogue develops. The third person is leaving. The farrier forges. Finally: A 4th person comes on stage with an umbrella, which she defines as a sword, etc.
Tips and tips
- A player can represent a different person in each of the scenes. However, he can also reappear later as the same person some scenes, but then possibly with another object.
- This game can also be played as a variant of the card game: Instead of entering the stage with an object, players pick up a note and read it out.
by Guido Boyke